Immersive Art

Immersive digital Art

Digital art is based on digitally encoded information. The information is digitally processed by the computer and presented in an artistically usable way. We have carefully examined the materiality of the data to understand what this could mean for us artists. Digital art has existed to some extent since the 1950s, but few museums and galleries have taken the issue seriously. In the past, computer art was always called computer art. Today it is “computer art” when the working method and the cultural significance of the computer are artistically approached.

But I believe the situation has changed significantly over the past ten years. Many venues around the world are serious about digital art and artists who are creative in this field. Digital art belongs to media art. In the context of digital art, sometimes overlapping terms are used. Electronic art can be defined as all artistic works containing functioning analog or digital electronics, both in artistic genres such as architecture, performance, dance, sculpture, music, and new fields such as computer animation.

With improved production techniques using microfilm plotters and computer-controlled drawing machines, more and more artists have become interested in computers. While the first pen plotter programs were designed for architects, artists created their plotter programs. With the program code and the languages ​​for describing forms and graphic effects, a visual description system was available for the first time in the history of the visual arts; it was comparable to the notes of music, but it surpassed it in that the generative principle, the order that was manifested in the images, could also be seen from the program code. Aside from computer scientists, artists were usually interested.

Why Digital Art Is Great for Art Galleries

With digital art (also called digital art or computer art), we indicate the forms of art processed in digital form. The term is usually reserved for art that has been modified in a non-trivial way through a computer. The ‘ digital art can be generated entirely by computers, such as fractals, or taken from another source, such as a scanned photograph or an image drawn using a vector graphics software using a mouse or tablet graphics. The availability and popularity of photo editing and photo manipulation software have resulted in a large and creative library of highly edited images with little or nothing to do with the original images.

Electronic versions of filters, brushes, and effects these ” geography ” produce images not obtainable through conventional photographic tools. Besides, digital artists can manipulate drawings, lithographs, paintings, make photographic collages, or use all of these techniques in combination.

The mainstream media uses much digital art in advertisements, and computers are used extensively in films to produce special effects. Desktop publishing has had a big impact in the publishing world, although it is more related to graphics (graphic design).

Despite this, digital art has yet to earn the acceptance and respect accorded to historically established art forms such as sculpture, painting and drawing, perhaps due to the erroneous impression by many that ” the computer does it. ” Either way, digital artists have a wide range of the above techniques to express themselves creatively.

Little by little, the world of digital art has made progress and has tried to find its place and establish its market niche; in this regard, numerous exhibitions have been organized and prizes awarded in Italy and abroad, precisely to raise awareness of this new type of art.

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