Virtual Reality Projects

These VR pieces are developed for Oculus Rift and Quest headsets, and Touch controllers.



World in Flow

Virtual Reality Journey



Sensitive Being

Virtual Reality Experience



What is required for a viewer to have an identity in an immersive piece? What is it that creates a sense of presence and immersion?

Who am I? At minimum, the visitor is a viewpoint. The viewer can look around by turning their head. The peripheral vision and the full-body engagement of simply turning one’s head or entire body, has immense impact on how it feels to be in a virtual environment, compared to looking at a rectangular framed screen. 


A viewer’s sensibility is much impacted by the sheer sense of scale.

He/she is surrounded by the environment. For example, being in the center of a flow, such as schooling fish rushing past you on all sides and above and below, is a stimulating sensation: the environment impacts the viewer.


Another element that contributes to a sense of immersion and identity for the viewer is how the viewer impacts the environment.

I seek to create sensitive environments. Each gesture of hands or head or locomotion activates the environment. In this way the visitor feels the impact of their own presence, rather than being a passive observer.

Photos taken at In-Part Show at Mesa College Art gallery, San Diego, November 2019.